When your character performs some type of movement or maneuver, the amount of time it takes for these actions to complete can be measured in frames. A frame is a unit of animation, with one frame being 1/60th of a second. Time in fighting games is often measured in frames. In our example, the Ken player is engaging in footsies with his opponent, attempting to successfully land a hit with his normals, or to avoid getting hit by normals, in order to deal damage or generate a combo opportunity. As an example, a Ken player might input a crouching Heavy Kick in response to being approached by his opponent, or he might take a step back anticipating an incoming attack, in order to cause that attack to miss entirely. Simply, the term usually refers to two characters battling for control of space on the screen by utilizing their normal attacks and movement. “Footsies” is a fairly ambiguous term that covers a broad range of actions and scenarios during a match. For example, Ryu can perform his crouching Medium Kick into EX Hadoken combo, then Focus Attack Dash Cancel the EX Hadoken and combo into his Ultra Combo 1, Metsu Hadoken. Focus Attack Dash Cancels allow characters to combo maneuvers that wouldn’t otherwise be available in a combo, such as certain Ultra Combos. The character can then cancel the Focus Attack by dashing forward or backward, returning to a neutral state. This causes the character to immediately begin to charge a Focus Attack in exchange for two bars of Super Meter. Most characters can cancel their normal and special maneuvers with a Focus Attack by pressing Medium Punch and Medium Kick directly after inputting a maneuver. Chains are more lenient with regard to timing than links, which require the player to input the next attack in a sequence at a specific time. ChainĬhains are a sequence of attacks which are cancelled into one another, sometimes by quickly pressing buttons. Practice and play will help you learn which of your character’s attacks can be cancelled into other attacks. For example, if Ryu executes crouching Medium Kick, if he follows that by inputting a Hadoken at the right time, he will throw a fireball immediately after his Medium Kick. CancelĬertain maneuvers allow for their recovery frames to be cancelled by inputting another maneuver. Attacks with armor break are the only way to penetrate the armor granted by Red Focus. Using our previous example, if Ryu had reacted to Zangief’s EX Running Bear Grab by using Tatsumaki Senpukyaku, which has the armor break trait, he would have successfully damaged Zangief and interrupted EX Running Bear Grab. Red Focus, like Focus Attack, has the armor trait however, armor from Red Focus will absorb all attacks, no matter the amount, while active.Ĭertain attacks have the “armor break” trait, in that they can penetrate armor. Certain maneuvers have more armor than others, such as Red Focus. For example, Zangief’s EX Running Bear Grab has armor, meaning that if Ryu attempts to attack Zangief with crouching roundhouse while Zangief is rushing towards him, Zangief will simply absorb the attack and continue with the maneuver. Maneuvers that have armor grant the ability to absorb an attack without being interrupted. Most of those terms are detailed here, and knowledgeable readers are encouraged to add any terms to this glossary they feel are necessary for players making the jump from the beginner level to more intermediate or advanced play. This wiki uses some terms and terminology that are common amongst the greater “fighting game community”, but do not appear in the documentation for the game and can be a little confusing if the reader is not familiar with them.
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